
Slay the Spire 2 developers at Mega Crit doubled down on their stance against aggressive monetization in their games. "We're microtransaction haters," Casey Yano, STS developer and co-founder of Mega Crit, told Destructoid, adding that, still, "a lot of our players threaten to buy all and any cosmetics we may ever release."
Yano explained that Mega Crit's focus for Slay the Spire 2 remains the same as in the original title. "We really want players to experience all of the same content as discussion of game content and balance is sort of our lifeblood." When I asked him if the new game's balance would be as good as in Slay the Spire, he playfully replied, "Is STS1 really that balanced though? Either way, we work towards balance all the time. Considerably more so than the first game as we're more familiar with our tools (which have been improved too)."