
In a June gameplay walkthrough for Avowed, Obsidian revealed that the first-person RPG would also have a third-person camera, to much rejoicing. As with Bethesda's Elder Scrolls and Fallout games, Avowed is designed to prioritize first-person, but it's not the only way to play—an option that I think most people assumed was added to mollify folks who say they won't touch a first-person game. When I spoke with Avowed director Carrie Patel after going hands-on with Avowed at Obsidian's offices last week, though, she said that's not the case—third-person was in the plan from the start.
It wasn't an afterthought—it was something we planned for from the beginning," she said. "Making sure we were developing animations, visual effects, so that everything works in both control schemes is important, because you're going to have a lot of players who strongly prefer one or the other. Or need one or the other [for accessibility reasons]."