There's no doubt in my mind that Baldur's Gate 3 will have its own legacy, especially as we've just awarded it an extremely rare 97% in our review. But it's also part of an existing lineage as the third game in a BioWare series dear to many longtime PC gamers. Baldur's Gate 3's lead writer Adam Smith tells us today during the PC Gamer Chat Log podcast that Larian never lost sight of the long shadow it was stepping into.
"It's easy to forget because the game's out there now, but when we first started working on [Baldur's Gate 3], it was 'shoulders of giants' stuff. [Baldur's Gate] was such a big shadow," Smith says. "We were like, 'Do we ever look okay in this shadow?' There was anxiety about it."