
Destiny 2 has had a turbulent history—it's a game that, since its release in 2017, has seen many ups, downs, and outright blunders. So a GDC talk from one of Bungie's developers titled "Rescuing a Playerbase from the Doldrums" could apply to any number of periods throughout the game's life.
At this talk specifically, though, Destiny 2 principle designer Alan Blaine addresses the state of the game back in late 2022. This was the period in the months after the release of The Witch Queen—itself an exceptional expansion—where the playerbase finally snapped and declared it had had enough of the seasonal model.