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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

We know that cosy games have big audiences – so where’s my epic Call the Midwife sim?

1950s cosy charm … Call the Midwife.
1950s cosy charm … Call the Midwife. Photograph: Andrea Southam/BBC/Neal Street Productions

I am 85 hours into Death Stranding 2, an apocalyptic nightmare about Earth becoming infected with death monsters, and I’ve realised that I’m playing it as a cosy game. For hours at a time, I trundle along the photorealistic landscapes in my pick-up truck, delivering parcels to isolated communities and building new roads. The only reason I complete the main story missions is to open new areas of the map so that I can meet new people and build more roads. I find it blissfully enjoyable.

Of course, I am far from alone in playing video games this way. “Cosy games” have become a thriving cottage industry over the past five years, led by crossover successes such as Minecraft, Stardew Valley and Untitled Goose Game, but also housing hundreds of smaller titles that appeal to highly engaged communities. On Steam this month you’ll discover Catto’s Post Office, a delightful game about a feline postal worker, Fruitbus, a cute food truck management sim, MakeRoom, an interior design challenge, and Tiny Bookshop, which is about running … a tiny bookshop. Most of these games are united by the same elements: small teams, often young, often working remotely; short play spans; low-stakes challenges; and highly stylised visuals, as an aesthetic choice and an economic necessity.

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