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GamesRadar
Technology
Ali Jones

"We had failed as designers": Splinter Cell: Chaos Theory director says developing the original stealth game was "very difficult," but that it drove Ubisoft to do "much, much better"

Splinter Cell.

Development of the original Splinter Cell was "very difficult," which led to a completely different approach for Chaos Theory, according to its creative director.

Speaking to Edge Magazine, Clint Hocking admitted that "development on the first game had been very, very difficult." Hocking, who went on to be creative director on Splinter Cell: Chaos Theory as well as Far Cry 2 (and the upcoming Assassin's Creed: Codename Hexe), says that "many of us who went on to work on Chaos Theory felt we could have done much, much better."

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