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GamesRadar
GamesRadar
Technology
Andrew Brown

Kingdom Come: Deliverance 2's developer knew it couldn't "repeat the Eurojank" of the first game – and as sales soar, Warhorse is having a Witcher 3 moment

Riding on a horse with a group of companions in Kingdom Come: Deliverance 2.

What's the secret to a successful game? Ask a developer, and they'll dive into the importance of collaboration and realizing a shared vision. Ask an investor, and in seconds you'll be up to your ears in buzzwords. But if you ask one of the many people who are playing Kingdom Come: Deliverance 2 this week, you'll likely hear various iterations of "letting players eat so many iffy mushrooms in a forest that they stumble back into the nearest village and die of food poisoning – but not before a guard can slap them in the stocks for pinching someone's lute several days ago".

Oddly specific? Sorry, I'm still working through some things in my own playthrough (and if your travels take you through Troskowitz on your travels, tell them I'm sorry). But there's no denying that Kingdom Come: Deliverance 2 has taken the hardcore-leaning RPG mechanics of its 2018 predecessor and taken them to a far larger audience, landing over one million sales in its first day alone.

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