
It might seem like only yesterday that Assassin's Creed Shadows launched, but when associate game director Simon Lemay-Comtois casually throws out how long it's really been, I feel my eyes widen.
"I'm surprised that nine months in we are hard to beat from a pure visual standpoint, which is a testament to all the work that's gone into the engine," he says of Shadows' striking technical beauty. But then again, high quality is synonymous with Ubisoft Quebec's work at this point.