
AI's been creeping into game development in recent years through various means. Beyond gen-AI assets appearing in the likes of Call of Duty: Black Ops 7, you have the chatbot coming to Dragon Quest 10, and NPCs in MMORPG Where Winds Meet, whose dialogue is generated using the tech. The latter intrigues Clint Hocking, the co-director of Watch Dogs: Legion, who says possibilities probably would've been explored if they were on the table while developing that game.
"We were talking about playing as anyone," he tells Edge magazine. "And we were confronting the problem of how we were going to have all of these characters having their own voices and their own stories. We had real discussions: 'Are there ways to generate this stuff?' We did some investigations, and we realized it was a bridge too far."