Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Anthony McGlynn

Former Assassin's Creed Hexe lead says Ubisoft probably would have looked into AI-powered NPCs for one of his older games if the tech were more advanced at that time

Watch Dogs Legion grandma in glasses.

AI's been creeping into game development in recent years through various means. Beyond gen-AI assets appearing in the likes of Call of Duty: Black Ops 7, you have the chatbot coming to Dragon Quest 10, and NPCs in MMORPG Where Winds Meet, whose dialogue is generated using the tech. The latter intrigues Clint Hocking, the co-director of Watch Dogs: Legion, who says possibilities probably would've been explored if they were on the table while developing that game.

"We were talking about playing as anyone," he tells Edge magazine. "And we were confronting the problem of how we were going to have all of these characters having their own voices and their own stories. We had real discussions: 'Are there ways to generate this stuff?' We did some investigations, and we realized it was a bridge too far."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.