Fable has been delayed to 2027, and Xbox had to be sneaky about it. The news came buried in the middle of a tweet, which, despite masquerading a list of how many excellent new games are set to launch in 2026 – only three of the six being Xbox-owned IPs – turned out to be a Trojan horse.
Xbox explains its reasoning as being made with its players in mind. By moving the goalpost to February next year, the delay would help Xbox "plan [its] game launches through the holidays" and give the upcoming RPG "the dedicated moment it deserves". Launching in the shadow of Grand Theft Auto 6 is no developer's idea of a good time, but if this delay is supposed to be a great gift from Microsoft that spares us the ineffable torment of having too many good things to play all at once, it's a pretty strange gift. It has me wondering if the real reason is that Fable needs more time to cook – and if that's true, why not just say so?