
Warhammer: The Old World is like hanging out with a best friend you've not seen in ages. Even if months have passed, it feels as though you've never been away.
Basically? It's a flashback to the now-defunct Warhammer Fantasy Battles in its prime. When I'm leafing through a rulebook that's probably heavy enough to kill someone if thrown, it's like I'm 10 with my dog-eared 6th-edition rulebook again. There are the same, iconically grungy sketches. It contains almost 100 pages of richly illustrated lore. Lavish spreads feature photography of models many grew up with. In other words, it's… well, it's home. Although I've just scratched the surface in terms of building these kits and learning the game's mechanics, Warhammer: The Old World is exactly what I hoped it would be.