
Here's a thing about me: I loved Vampire: The Masquerade – Shadows of New York, the sequel to 2019's good-but-not-great visual novel Coteries of New York. Its blend of excellent art, a killer soundtrack, and writing that—so far as I'm concerned—captured the true, stifling horror of the World of Darkness struck me so hard that it inspired my first-ever published piece of games writing, effectively putting me where I am today.
So it's a game with a profound and special place in my heart, which meant when its follow-up, Reckoning of New York, dropped last week, I rushed to get my hands on it. Draw Distance gets the World of Darkness—particularly its modern variant—like few other devs can, and I was eager to see how it wrapped up its trilogy.