
Here's a confession: I don't like building multiple bases. I never understood the point of establishing another camp or homestead in a survival crafting game when I've already got a nice roof and a cosy bed waiting for me back at my original. Why would I want to rebuild a layer of resource infrastructure and refinement that I've already progressed through once? It's always seemed like a waste of time and resources to me, especially if you're playing without console commands.
But more and more survival crafting games want me to move to new locations and set up secondary bases, whether it's to fight bosses, access new biomes and materials, or progress through the world. Take Valheim, for instance; I loved establishing my own little Viking hamlet and getting chased by sea serpents in my longboat, but where the game lost me was in how costly it became in time and materials to establish a proper teleportation network from new distant biomes back to my original base.