
Even with the dominance of digital photography, there is still a push to reflect the grounded philosophy from the film era – though this traditional approach is changing as several generations have grown up with a video game console in their hands, and smartphones have led to the global proliferation of cameras.
As a result, the criteria for what is considered to be believable and attainable imagery is being redefined, and causing a reshaping of the cinematic visual language. We've heard how game engines like Unreal Engine 5 are the future of filmmaking and have seen first-hand how LED Volume Stages can be used. And we've seen the reverse, when video game Harold Halibut adopted film techniques and the forthcoming Senua's Saga: Hellblade 2 is matching Hollywood for mocap and fidelity. So is the convergence of game tech and filmmaking a good thing? Let's ask some leading cinematographers.