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Creative Bloq
Creative Bloq
Technology
Trevor Hogg

Unreal Engine and Unity are "the best training tools that I could possibly imagine," says Dune's cinematographer

Virtual cinematography; a character from the film Dune.

Even with the dominance of digital photography, there is still a push to reflect the grounded philosophy from the film era – though this traditional approach is changing as several generations have grown up with a video game console in their hands, and smartphones have led to the global proliferation of cameras. 

As a result, the criteria for what is considered to be believable and attainable imagery is being redefined, and causing a reshaping of the cinematic visual language. We've heard how game engines like Unreal Engine 5 are the future of filmmaking and have seen first-hand how LED Volume Stages can be used. And we've seen the reverse, when video game Harold Halibut adopted film techniques and the forthcoming Senua's Saga: Hellblade 2 is matching Hollywood for mocap and fidelity. So is the convergence of game tech and filmmaking a good thing? Let's ask some leading cinematographers.

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