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Creative Bloq
Creative Bloq
Technology
Lewis Packwood

"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech

Unreal engine 5 Spine; a woman holds up a helmet from the game Spine.

The Cyprus-based game studio Nekki has been around for a while now, and is probably best known for the Shadow Fight series of martial arts games on mobile. But SPINE is the studio’s first attempt at a AAA PC and console title, and what’s more, the developers are going all-in with a transmedia approach that includes tie-in comics, board games, merchandise and even a movie and TV series.

So how do you go about creating a brand-new franchise from scratch? Art director Alexander Nemov and lead character artist Olga Ivanova explain about the design processes that have gone into creating SPINE, how inter-team coordination has been key to creating a cohesive world, and how Unreal Engine 5 has been a boon to this small team.

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