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GamesRadar
GamesRadar
Technology
Dustin Bailey

Unofficial Animal Crossing PC port is here, offering the widescreen 4K experience the 24-year-old GameCube classic deserves

A widescreen image of the Animal Crossing PC port.

The original Animal Crossing is now on PC, and while the unofficial port is labeled as a non-final "playtest," early indications suggest it could already be the best way to play the 24-year-old cozy game. And given the advancements that other PC ports of classic console games have brought to the table, I'd wager that it won't be long before a massive pile of impressive mods and new features arrive, either.

Hackers have been decompiling the source code for Animal Crossing – that is, specifically the North American GameCube release – over the course of the past several years. The decompilation isn't 100% complete, but it's close enough to have provided other modders the resources they need to build a native PC port.

The Animal Crossing PC port is available on GitHub. "The game's original C code runs natively on x86," creator FlyingMeta explains, "with a custom translation layer replacing the GameCube's GX graphics API with OpenGL 3.3." Like most projects of its kind (which have largely avoided the ire of Nintendo's notorious lawyers), you'll need to provide your own copy of the original GameCube game in order to build the port.

FlyingMeta acknowledges that there is some vibe coding involved here, noting that "AI tools such as Claude were used in this project," and it's currently labeled as an 0.8 version "playtest," so don't be surprised if you see some bugs and glitches along the way. But as early footage from folks like Video Game Esoterica shows, the game absolutely works well enough in its current state to provide a good experience.

Some notable features, like the NES emulator, GBA connectivity, and the option to visit other towns are not currently implemented. But in turn, you're getting the benefits of widescreen gameplay, resolutions up to 4K, and the ability to slot in custom texture packs. Save files are also stored in the "standard GCI format," which means you can transfer saves back and forth from the Dolphin emulator, if the fancy takes you.

Decompilation is the process of taking apart the code of a piece of software. That code can then be used to port the software to new platforms. We've seen this process bring us fantastic native PC ports of classics like The Legend of Zelda: Ocarina of Time, and it looks like the development community pushing these projects forward isn't slowing down any time soon.

The best GameCube games of all time still hold up.

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