
When Unity bought Wētā, the VFX studio behind some of Hollywood's biggest movies, I suddenly became very interested in this unsung real-time game engine. The idea that these advanced VFX tools will someday be available to everyone could really change how we create.
We outlined some of the next-gen features already in Unity in our previous feature, but the plans revealed today at Unity's Siggraph keynote could be revolutionary. The aim is simple, to bring Wētā's industry-leading tools to Unity, an approachable realtime game engine that can be used for everything from game creation to architectural visualisation and animation. This humble platform will now be home to some of the most powerful hyper-realistic character creation and creature effects, and it's very exciting.