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GamesRadar
GamesRadar
Technology
Austin Wood

"Unfortunately indie devs need to eat": Dev on bizarre-o dungeon-crawler learned "next time, make a roguelike" since many players won't buy new ideas over "safer choices"

Cryptmaster.

The critical success but financial struggles of lovely tactical RPG Arco sparked discussion over the risks of making games with out-there pitches and mechanics compared to staple genres that can more regularly yield success. Lee Williams, who you may know from bizarre-o dungeon-crawler Cryptmaster, which has over 1,100 "overwhelmingly positive" reviews on Steam, put a finer point on it: "One lesson I learned from Cryptmaster was, 'next time, make a roguelike...' Lots of people say they want innovation and risk-taking but it seems that very few people actually do."

Franek, the Arco developer who initially expressed frustrations that Arco "sold badly" to the point that "we're far from recoup or making decent income after the split," seemed to be nodding along with Williams. "[Not gonna lie] my roguelike sense has been so tingly," Franek replied. 

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