
The use of AI in game development is hugely controversial, but Ubisoft is ploughing ahead with its experiments in player-facing generative AI. A new short playable experience in closed testing with gamers aims to explore how adaptive generative AI-driven gameplay and responsive characters can shape a new generation of more interactive games.
Last year's initial prototype Neo NPC already displayed cognitive and natural language abilities, but the non-playable characters remained in a static environment. Now the same team has developed Teammates, which puts AI-driven NPCs in the more traditional gameplay setting of a first-person shooter where they can respond dynamically to real-time voice commands and adapt their behaviour to different situations, revealing distinct personalities as they do so.