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GamesRadar
GamesRadar
Technology
Heather Wald

Two Point Museum is packed with customization, discovery, and playful charm: "we want these museums to have a lot more depth to them"

Two Point Museum - a dinosaur bone display.

In the past I've managed my own healthcare system to help cure unusual diseases in Two Point Hospital. Some years later, I built up a university in Two Point Campus to bring education to the masses. Now, I'm getting to feed my history and archaeology-loving heart thanks to the newly announced Two Point Museum. Just 10 minutes into my hands-on time with the alpha build of the game, I'm sending one of my intrepid prehistoric experts on an expedition to discover and bring back fossils I can put on display. As the museum curator, part of my management role sees me set up these expeditions across a world map from a helipad just outside the building. 

Every trip poses different risks to my employees - from snake attacks (why did it have to be snakes?) to quicksand - but it's the only way I'm going to be able to build up my collection of exhibitions, and in turn create more buzz for my museum. My expert may return a little worse for wear in the end, but that's nothing a bit of R&R in a staff room I built shortly before can't fix. My reward for their efforts is a crate with a fresh prehistoric find: a floppy disk. 

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