
“We’re trying to create a neutron star, not a black hole”
The impact of the COVID pandemic on videogames has been impossible to ignore, between the spate of release-date delays to the themes explored in games made during it – from tiny indies to expensive blockbusters. No game tapped into lockdown loneliness quite so successfully as Madison Karrh’s brilliant Birth, while even Nintendo’s new Zelda features a ‘great upheaval’ and a gloom descending over Hyrule.