
Tron is one of the most iconic science-fiction properties in history, especially on the visual front. Its neon-infused aesthetic has become iconic and has inspired generations of artists and creators. While that visual style perfectly translates into video games like Tron: Catalyst, there’s an interesting metanarrative element present simply because of the series’ structure.
“We really wanted to lean in on that game aspect. This is, after all, a world created by a game designer,” says Tron: Catalyst writer and director Mike Bithell, “That meant building in fun to the environments, and making aggressive use of video game logic in the structure of the world. There are a lot of nods in the game to cliches and archetypes of games in general, and some fun riffs on licensed games in particular.”