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PC Gamer
PC Gamer
Phil Iwaniuk

Train Sim World 4 and how The Sims ironically inspired the simulator's approach to community generated content

A red train going past on a sunny day.
Features

This article first appeared in PC Gamer magazine issue 392 in January 2024. Every month we run exclusive features exploring the world of PC gaming—from behind-the-scenes previews, to incredible community stories, to fascinating interviews, and more. 

Have you ever sat down and actually considered how a train moves itself forward? Matt Peddlesden has. As executive producer on Dovetail’s Train Sim World 4, he’s thought about it more than most people. As he tells me about the inner workings of locomotives at Dovetail’s HQ in Kent, one thing becomes clear: if this wasn’t his job, he’d still be satisfying his passion and curiosity for trains.

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