- Toys for Bob wanted to recapture the feeling from playing previous games when developing Spyro: A Realm Beyond
- It wanted to focus on "the feeling that we fell in love with" rather than worrying about a list of features
- Chief creative officer and Studio Head, Paul Yan, says, "If you stick too much to nostalgia, it feels like you're rehashing"
Toys for Bob focused on recapturing how the team felt from playing previous games when making Spyro: A Realm Beyond, rather than worrying about a list of features to include.