
Vibrant world-building and customization sits at the heart of Towerborne. In a post-apocalyptic world where humanity has taken refuge in a fortress called the Belfry, our brief Towerborne hands-on last year revealed how the game gives the arcade beat-'em-up genre a thoroughly modern facelift. According to Arnie Jorgensen, developer Stoic's co-founder and chief creative officer, Towerborne has much more to it than that.
"When we founded Stoic the goal was to play to our strengths as developers," says Jorgensen, pointing to the studio's past work in 2D viking RPG, The Banner Saga. "We’re continuing that mindset with Towerborne and, once again, we’re leaning into solid world building coupled with a unique art style. We kept the base feeling of playing a side-scrolling animated feature film and added in-depth, fast paced combat to the mix."