
Creative Assembly's long-running readjustment of Total War: Warhammer 3 presses on with the slow but inexorable determination of an army of dwarves. Back in March, the developer completely overhauled the game's maligned Kislev faction to make its polar-bear riding humans more fun to play. Now, it has issued a new patch targeting another specific area of the game with deep restructuring—its magic item system.
For those unaware, Total War: Warhammer 3 allows its faction and army leaders to equip magical items known as "ancillaries", RPG-ish baubles that afford a wide array of stat bonuses. According to the patch notes, this system has been reworked from the ground up to make it more streamlined, uniform, and better balanced. "In total some 600 ancillaries (all items in common, uncommon and rare) have had their effects and rarity adjusted to match our new balancing paradigm."