The excitement over Tomb Raider’s return is still palpable. Though former series writer Rhianna Pratchett hopes family history isn’t part of Lara Croft’s next adventure.
Pratchett, who wrote the 2013 Tomb Raider reboot and sequel Rise of the Tomb Raider, told Eurogamer that she’s not working on the new game. So like everyone else, she’s in the dark about any details aside from the fact that this installment will use Unreal Engine 5. However, Pratchett did express that she hopes Crystal Dynamics moves on from any storylines involving Lara Croft’s father.
“We had a really fun time evolving her character, so I would like to see probably less father issues,” Pratchett said. “And that’s coming from me!”
“I like seeing her striking out on her own and really taking some joy in what she does,” Pratchett continues. “Because when we wrote the reboot game, she was really on her way to becoming a tomb raider. So she was like proto-Tomb Raider. And all the traits that you associate with Tomb Raider, like tenaciousness, bravery, and resourcefulness, were kind of bubbling to the surface with her.”
It’s worth noting that Pratchett didn’t work on Shadow of the Tomb Raider, the last mainline entry, which most people were lukewarm on.
Crystal Dynamics is incredibly excited about the future of Unreal and how it will help us take our storytelling to the next level. That's why we're proud to announce that our next #tombraider game is being built on Unreal Engine 5! pic.twitter.com/UFMiWzJAZc
— Tomb Raider (@tombraider) April 5, 2022
“I want to see that full fruition. I want to see the sassy one-liners and things that I would have loved to have written. But, you know, she wasn’t at that stage yet. She didn’t have the confidence yet,” Pratchett concludes. “I think that the trilogy went down really well with fans, so it’s gonna be exciting to see what they do next.”
It’s hard to say where the next Tomb Raider will go with its story or if there’ll be any connection to the reboot trilogy.
Written by Kyle Campbell on behalf of GLHF.