
Todd Howard, creative overlord of upcoming space-based sandwich-theft sim Starfield, sat down with IGN in the aftermath of last Sunday's Starfield Direct to chat about the game ahead of its September 6 release date. The key takeaway? Space is still big in Starfield, but it's not entirely down to procedural generation.
Asked about the ratio of handcrafted to procgen content in the game, Howard said that, of Starfield's 1000 planets, "The landscape's pretty much all procedural. We kind of make these large ... kilometre-sized tiles we've generated" which then get "wrapped around the planet" to create the game's 1000+ procgen wonderlands.