
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and necessitated the planet-generating tech which previously sparked debate over the feel of the game.
"We cut very little from our games at Bethesda, which is why the games are so irresponsibly large," Howard says. "And it really comes to the whole team, you know, putting a lot of creativity into the game. It's obviously not just me, and I think that's what really makes them special."