
One of the great joys about playing last year's Oblivion Remastered was seeing and hearing all the mid-2000s Bethesda jank and voice-over mistakes still intact. It's a glitchy, messy game at times, and that's very distinctly part of the appeal. Todd Howard agrees, and leaving in these bugs and errors was a specific decision for the remaster.
"I think there's a lot of fuzzy judgment calls," he explains during a roundtable attended by GamesRadar+. "Like, which ones are players gonna go try to do - take that one where you can stand on things – fixing that is so complicated."