
When MindsEye arrived this summer, many of us hoped it would be a well-paced antidote to open-world bloat – a source of GTA-style thrills packaged tightly in an eminently completable campaign. But even in our own MindsEye review, the list of cons was double the length of the pros. And the killer complaint, under all the bugs, was that MindsEye was boring. "The majority of your missions are either spent as a cover shooter or driving from A to B," wrote Alan Wen. "More often than not then driving back from B to A."
Lots of long drives between out-of-town places, during which not much happens? Hard to argue with that two-star verdict. And yet, part of me recognised that description as exactly what I choose to do every other evening. Only in GTA Online.