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GamesRadar
GamesRadar
Technology
Ali Jones

To survive as an indie dev, "I must reuse everything," says solo designer who pivoted from an aerial combat sim to a hotly-anticipated city builder

The Falconeer.

The developer of anticipated city builder Bulwark: Falconeer Chronicles has explained the design philosophy that's led to the connective tissue between his two very different games. 

Developed by Tomas Sala, Bulwark, as the game's full name might suggest, is linked to Sala's previous game not just by its creator, but by its setting. His 2020 breakout, The Falconeer, is an aerial combat game, in which soldiers battle for control of the skies over the threatening Ursee atop the backs of massive warbirds. The warbirds and the Ursee return in Bulwark, but the two games share almost zero gameplay similarity - though that's all part of Sala's entire development ethos.

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