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GamesRadar
GamesRadar
Technology
Andrew Brown

To a T review: "Like standing in a warm spill of sunbeams and eating your favorite home-cooked meal all at once"

To a T protagonist Teen and their dog running through an upstairs hallway with their hands outstretched.

To a T is much more than its premise suggests. Yes, you play as a T-posing child who must navigate their life with both arms perpetually raised at either side. Yes, that makes walking through doors a nightmare. But that's not what the debut game from Uvula – a small studio co-founded by Katamari Damacy's Keita Takahashi – revolves around.

Instead, To a T is about asking serious questions in a silly voice. What does it mean to be perfect? What does perfect even mean? These are questions raised in the game's first minutes (through a song-and-dance routine that also includes barking humans, no less) and explored over the course of five hours. After those hours are up, you may have some answers to those questions. You may instead leave only with mastery over diagonal sandwich speed-eating, or a lingering impression that trains are very cool. They are.

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