Get all your news in one place.
100's of premium titles.
One app.
Start reading
The Conversation
The Conversation
Owen Brierley, Course Leader in the Department of Creative Industries, Kingston University

Tiny Bookshop: why gamers are choosing to spend their free time simulating work – according to philosophy

In the recently released game Tiny Bookshop you are invited to “leave everything behind and open a tiny bookshop by the sea”. Tiny Bookshop has been described as an ambient narrative management game, which has a cosy and calming feel.

From Zoo Tycoon to SimCity and now Tiny Bookshop, computer games have made work feel like play. But the recent explosion of “cosy work simulators” reveals something profound about modern labour and why we’re seeking meaning in the most unexpected places.

Critics and fans have loved Tiny Bookshop, where players spend hours organising shelves, recommending novels and chatting with customers. Meanwhile, 15 million people have bought Euro Truck Simulator 2 to drive virtual trucks on digital motorways. Stardew Valley has sold over 20 million copies, letting players escape to virtual farms where they grow turnips and milk cows.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.