I've been a huge fan in the last few years of Square Enix's push on what it calls 2D-HD. This art style involves 2D sprites superimposed on 3D environments that can be much more intricate than they used to be in truly 2D pixel-based games of yore, and it's already proven that it can look pretty stunning in the right circumstances.
Until this month, all of the 2D-HD games that Square had released had been old-school RPGs with turn-based battle systems, and I've really enjoyed plenty of them. Still, its latest game in the lineup, The Adventures of Elliot, confirms that there was indeed room for a different approach.