
It's been a decade since the Opus series began from Taiwan-based studio Sigono. While these narrative adventure games aren't linked by the same plot or characters, the studio's co-founder and producer Brian Lee defines these games by their thematic commonality of "characters facing their own smallness in an overwhelming world, about lost people finding themselves again by choosing to reach out." Its latest title is also arguably its most ambitious.
Whereas previous games were largely 2D (the previous entry Opus: Echo of Starsong more 2.5D), Opus: Prism Peak makes the leap to a full 3D adventure, which also called for fully animated cinematic cutscenes rather than the illustrations that would have been sufficient in a visual novel format. Although the team opted to continue developing the game on Unity, such a new direction meant significantly new challenges.