
I've now had my PS5 Pro for a few months, after pre-ordering and getting it on release day, and while I've had some great times seeing how games stack up on its boosted power, I might have just encountered the first that actually stretches it to its limit. Where Kingdom Come: Deliverance II threaded the needle for super stable performance, Monster Hunter Wilds has proved a more complicated prospect.
It's been relatively clear for a while that Wilds would be a bit of a beast from a performance point of view. Its open beta sessions attracted plenty of animus from people worrying that their choppy performance would reflect the full release (which I've been playing for a couple of weeks) – and responses from Capcom to confirm that it was a fairly old and unstable build.