Third-Party is a series of guest blogs where developers talk about specific games, mechanics, levels, and more. This week we have Nate Purkeypile, former lead artist on Skyrim, Fallout 4, and more, talking about the open-world design ethos of Elden Ring.
My name is Nate Purkeypile and I have been in games for over 18 years now, but in all of that time, nothing I have worked on has had as much lasting impact as Skyrim. To this day, Skyrim is played by a shockingly large number of people, and that number never seems to go down. Some players are new, but other people keep coming back to it year after year. Other things I’ve worked on have also done really well, like Fallout 3 and 4, but nothing has had the staying power of Skyrim.