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The Guardian - UK
The Guardian - UK
Entertainment
Sarah Thwaites

These games were indie smash hits – but what happened next?

‘There has been some erotic fan art’ … Thank Goodness You're Here!
‘There has been some erotic fan art’ … Thank Goodness You're Here! Photograph: Coal Supper/Panic Inc

It is now more or less impossible to put a precise figure on the number of video games released each year. According to data published by the digital store Steam, almost 19,000 titles were released in 2024 – and that’s just on one platform. Hundreds more arrived on consoles and smartphones. In some ways this is the positive sign of a vibrant industry, but how on earth does a new project get noticed? When Triple A titles with multimillion dollar marketing budgets are finding it hard to gain attention (disappointing sales have been reported for Dragon Age: The Veilguard, the Final Fantasy VII remakes and EA Sports FC), what chance is there for a small team to break out?

And yet it does happen. Last year’s surprise hit Balatro has shifted more than 5m copies. Complex medieval strategy title Manor Lords sold 1m copies during its launch weekend. But what awaits a small developer after they achieve success? And what does success even mean in a continuously evolving industry?

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