
It's no wonder Agent 47 is a master assassin. After 25 years of Hitman, he's had more than enough time to become a surefire murder professional, taking players through heaps of sandbox missions to creatively off a huge list of ne'er do well targets. The milestone anniversary, celebrating a quarter of a century since Hitman: Codename 47 released on PC on November 19, 2000, is the perfect excuse to chat with the series' current developers and nerd out about the series' fantastic history of clockwork-like, finely tuned levels.
"We're feeling good," says Christian Elverdam, IO Interactive CCO (and director of 2016's Hitman) when I ask about the studio's mood. It's been a journey. Not only has the studio released three full games from 2016 to 2021, but they've been collected together into a living game as Hitman: World of Assassination. Partway through, the studio went from being owned by Square Enix, to independent; shifted from an episodic release model; and has juggled fan expectations around the legendary classic games such as Hitman: Blood Money.