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PC Gamer
PC Gamer
Nick Evanson

There's a new ray tracing benchmark in town and it paints an all-too-familiar picture of today's GPUs

A screenshot of the Ultra test in GPUScore's Breaking Limit ray tracing benchmark tool.

If you want to test the ray tracing performance of a graphics card, you've got a few options. Most reviewers, including ourselves, will use the likes of Cyberpunk 2077 for ray-heavy workloads or F1 22 and Far Cry 6 for something a bit lighter. And you've got 3DMark's synthetic Port Royal, which is almost entirely ray traced. Now there's a new test on the market from Basemark, which claims to be the world's first "true cross-platform benchmark for ray tracing devices."

I suspect the reason why Basemark feels such a claim can be made is that you can get the benchmark for Windows, Linux, Android, and iOS devices—that covers almost all bases, though Arm is somewhat noticeable by its absence. Anyway, piqued curiosity and all that, I ran through some tests on a few of my PCs to see how some of today's graphics cards coped with the ray tracing workload.

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