

Anytime a sports video game developer tries to do something new with their game, they’re taking a risk. Maybe that new mechanic your team spent a full year working on and refining will go down as one of the core moments that took a series to a new level of fun, realism, or challenge. Maybe you’re about to debut a mechanic gamers will still be pointing to years or decades later when they need an example of a mechanic so bad it’s insulting to be associated with it.