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GamesRadar
GamesRadar
Technology
Catherine Lewis

The Witcher 4 has "a huge team" focused on the believability of the RPG's world, because even things like trees and foliage always need to belong

Ciri seen in the cinematic reveal trailer for The Witcher 4, out of breath from a fight.

The Witcher 4 is easily one of the most exciting upcoming RPGs on the horizon, and the devs at CD Projekt Red have now revealed that they have "a huge team" focused on making its world feel "believable" and "grounded."

Speaking in a new episode of CD Projekt Red's AnsweRED podcast (further below), senior communication manager Paweł Burza, game director Sebastian Kalemba, environment art director Michał Janiszewski, and engineering production manager Jan Hermanowicz discuss the process of worldbuilding, with Hermanowicz noting that a believable world should have consistency. Janiszewski adds to this, saying that worldbuilding is about immediately immersing the player – "everything clicks together," he adds, pointing to "the environment, the characters, and the way that everything is laid out on the level itself." He reiterates: "Everything needs to be consistent."

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