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GamesRadar
GamesRadar
Technology
Anthony McGlynn

The Witcher 2's momentous mid-game choice might've been "cool" for players, but CD Projekt's co-CEO now believes it was a "waste of resources"

Geralt in The Witcher 2.

In-game choices aren't often as impactful as in The Witcher 2, where a single fork in the road defines the rest of the RPG in its entirety. Although ambitious, the leadership at CD Projekt Red doesn't believe the idea was worth all the effort required to bring it to fruition.

A pivotal moment arises when Geralt must choose between two characters, Iorveth and Roche, to assist. They each offer a unique pathway through the following chapter, with particular dialogue and characterization distinctive to the side you pick. The Witcher 3 might be bigger in scale and more impressive in most other avenues, but no decision impacts the story POV quite as much.

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