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GamesRadar
Technology
Robert Zak

"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"

Travis approaches Silent Hill on a foggy street, indicated by a signpost, in Silent Hill Origins, with the GamesRadar+ Big Preview Horror Special 2025 badge branding.

How do you pick up the reins to one of the most unique and auteurial horror franchises of all time? In 2007, British work-for-hire studio Climax found out the hard way, picking up the pieces of a misdirected Silent Hill prequel for the PSP before creating a memorable reimagining of the original game.

The Silent Hill series was in a strange place in 2005. The sales of each successive entry were worse than the last, and the esoteric vision of Team Silent, the internal Konami team behind the first four games, was at odds with the trend towards more guns-out horror. By the time Silent Hill 4: The Room came out, Konami Japan had all but given up on the series, and Team Silent was disbanded.

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