
In Black Myth: Wukong, after I crushed a nasty snake boss, the game’s heroic monkey protagonist triumphantly marched through the temple gates only to find... another boss. I wearily trounced this bear boss too, but what I really wanted was new characters to chat with or a nice spot to lay my head. Perhaps in the game’s next chapter? No shot. I walked forward, only to enter another area full of aggressive beasts and visually appealing swathes of barren wasteland.