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GamesRadar
GamesRadar
Technology
Andrew Brown

The Switch 2 wants to be a do-it-all console, but Nintendo needs more first-party magic to overcome the upcoming handheld's biggest hurdle

Screenshot of Mario dragon Bowser pointing in realization.

Living on the fence is tiring. Having spent the last three years humming and hawing over the Steam Deck - which is perpetually one impulsive click away from being bought - there are now two handhelds to deliberate over. The Switch 2, set to launch on June 5, promises to do everything the original Switch did but better. That, to roll out an early understatement, is an easy sell.

Mario Kart World and Donkey Kong Bananza are even harder to ignore, as is the chance to play both The Legend of Zelda: Wind Waker and Pokemon Colosseum through the Switch 2's GameCube emulator. But none of those titles have felt like Nintendo's emphasis in recent months, which has been more about showcasing flashy third-party games the Switch 2 is capable of running. Cyberpunk 2077 – still one of the go-to games for ogling on PC and console – will be there from day one, along with the likes of Street Fighter 6 and Split Fiction. Looking further ahead, Star Wars Outlaws will arrive on the Switch 2 in September, which is doubly impressive considering its reputation for turbulence on the Steam Deck.

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