
Intrepid Grand Theft Auto fanatics have spent the last week poring over the GTA 6 trailer, speculating on every tiny detail, and asking themselves (and anyone else who'll listen): what does this or that, or this and that mean? I speak from direct experience, of course, but speculation is something that's underpinned Rockstar's enduring open-world crime sim series since its inception over 26 years ago – and it shows little signs of slowing down today.
When considering the deep and intricate timeline of the series as a whole, one particularly noteworthy nugget of intrigue dates back to the turn of the millennium, involving a cut character from Grand Theft Auto 3. A so-called "street urchin" by the name of Darkel, this NPC was supposedly designed to offer players Rampage jobs (or Kill Frenzy missions as they were otherwise known in the 2D universe before then), but never made it into the final release version of the game.