
I'm ending a week packed with Steam Next Fest demos on a high note with Gatekeeper, a top-down bullet hell roguelike clearly inspired by Risk of Rain. Pick a character, drop into a medley of environments, and shoot dudes while hoovering up items until the number stops getting bigger. It's a familiar formula with a new perspective, and while there are some mechanical and artistic similarities to Risk of Rain and its sequel, Gatekeeper feels like it's found its own identity.
I went with the default character for the demo, partly because they have a built-in second life (which I haven't lost yet, thank you very much), and partly because the vanilla character is always the best way to gauge a new roguelike. My kit also includes a standard aim-and-shoot full auto gun, a fireball AoE, a ricochet shot, and a basic teleport-style dodge. Imagine if Risk of Rain's Commando and Huntress trained up a bullet hell protagonist and you're most of the way there.