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PC Gamer
PC Gamer
Harvey Randall

The server tech that saved WoW 10 years ago is causing problems for Classic's Season of Discovery, dev reveals: 'a layer is actually just sharding with a lot of sticky tape'

A warrior in heavy armour with a shield faces the jungles of Stranglethorn Vale in World of Warcraft Classic's Season of Discovery.

The second season of WoW classic's Season of Discovery (SoD) is live—and the layers are acting up again, this time in Stranglethorn Vale (STV). For the uninitiated, this season brings Blood Moons to STV: 30-minute PvP brawls that tick around every three hours. The main issue? The bouncers at the door aren't great at their jobs.

SoD's server infrastructure runs on layers, which are meant to chop up the server load and keep things running nicely. Ideally, players engaging in these large-scale PvP events would let the layer system plonk them somewhere with a balanced amount of players. 

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